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381. Idea - remote hardeners - in Ships and Modules [original thread]
um... no
- by Kitt JT - at 2012.04.14 13:37:00
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382. Isk Sink: Ship Crew - in Player Features and Ideas Discussion [original thread]
I think a more reasonable scenario would be hiring OFFICERS instead of CREW so a ship would still have all the same functions if you were to ignore the mechanic completely
- by Kitt JT - at 2012.04.04 04:59:00
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383. Asteroid incurssions - in Player Features and Ideas Discussion [original thread]
I think this is an awesome idea. Nothing would beat.... uh, i can't do it.
- by Kitt JT - at 2012.04.04 04:36:00
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384. Collision damage - in Player Features and Ideas Discussion [original thread]
I guess you've never been in a fleet battle. Plus, would be rediculously hard to do/code This honestly would ruin eve
- by Kitt JT - at 2012.04.04 04:35:00
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385. VIN numbers for ships - in Player Features and Ideas Discussion [original thread]
I've always thought this would be a neat idea, like its saved on killmails, and you could search all the killmails a ship's been on. so selling it you could go: this ship has 5000 kills, or something like that.... This of course would be only effe...
- by Kitt JT - at 2012.04.04 04:32:00
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386. How CCP Can Fix Faction Warfare and Low Sec in ONE sentence - in Player Features and Ideas Discussion [original thread]
Quote: Buff incursions/exploration siteGÇÖs/missionGÇÖs/mining rocks or rats to make it equal to the risk of running them in low sec . ItGÇÖs not even necessarily a huge faucet as there are already sinks there (pirates) and more pirates will ...
- by Kitt JT - at 2012.04.04 04:26:00
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387. Faction Revamp - in Player Features and Ideas Discussion [original thread]
I think most people would enjoy fleshing out the npc factions a little more, but I'm not sure you have a grasp on how this would be done, and why its difficult: Firstly, there's the difference between frigates, destroyers, cruisers, battlecruiser...
- by Kitt JT - at 2012.04.04 04:14:00
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388. why not to vote for the The Mittani - in Jita Park Speakers Corner [original thread]
I think what a lot of people realize is that "The Mittani" isn't the person thats running for CSM. Keep in mind, CSM's most important job is to be the liason between the playerbase, and CCP (and more importantly, CCP's management). Its for this ...
- by Kitt JT - at 2012.03.08 01:55:00
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389. [Proposal] Remove Self-Destruct while engaged in combat - in Assembly Hall [original thread]
The self destruct should remain in place. One reason for it is so that if someone is being a massive ****, and is clearly going to kill you, but won't, he can't hold you there for the entire day. Imagine if there wasn't a self destruct option. P...
- by Kitt JT - at 2012.03.08 01:39:00
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390. Tag shortcuts - Make an FC enjoy his position more! - in Assembly Hall [original thread]
To be honest, i think the best thing ccp can do for target callers is to make the "broadcast: target" and "remove battleship from overview" NOT BE RIGHT BESIDE EACH OTHER. I think anybody whose fc'd using broadcasts has mis-clicked.
- by Kitt JT - at 2012.03.08 01:35:00
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391. [PROPOSAL] Personal wallet division - in Assembly Hall [original thread]
mxzf wrote: It's been talked about and widely supported many times ... we're just waiting on the devs ... This. I don't think anyone will speak out against something like this. Not game breaking. Just allows an extra level of personal organ...
- by Kitt JT - at 2012.03.08 01:33:00
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392. Why nothing is done with cyno mechanics? - in Assembly Hall [original thread]
I completely agree. A 'spool up' timer on a cyno? 15 seconds would honestly be a good amount of time. A bridge on top of a fleet would likely die. A bridge off gird, but close (couple hundred thousand km) would give quick fleet (hacs?) just eno...
- by Kitt JT - at 2012.03.08 01:30:00
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393. another destructible outpost thread - in Player Features and Ideas Discussion [original thread]
To be honest, I think the issue of "all my assets are gone" is an important one. What would be a better idea than a destructable station would be something like: services are targetable, 100% destructable structures. At the moment, when you shoot...
- by Kitt JT - at 2012.03.08 01:22:00
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394. Probe Jammers - in Player Features and Ideas Discussion [original thread]
I'm used to telling people on these forums "no, and here's why" But this actually doesn't seem like a bad idea. I would like to see snipe battleship fleets come back. To balance it (make it kind of a double-edged sword), however you have to chan...
- by Kitt JT - at 2012.03.08 01:09:00
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395. Buff dread damage out of siege, change Nag to guns-only - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: I think it's kind of lame that an un-sieged dread does less dps than a battleship. I also think that Naglfars using missile launchers is kinda of lame. I think dread damage out of siege should do 1.5x - 2x the dps of a battl...
- by Kitt JT - at 2012.03.08 00:58:00
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396. Bringing Back The Gallente - in Player Features and Ideas Discussion [original thread]
Nomistrav wrote: You try to field a blaster brutix against an HML drake and the second you turn on your MWD to get within range you're signing your own death warrant, let alone if you're stupid enough to select 'approach' or 'keep at range' an...
- by Kitt JT - at 2012.03.07 05:02:00
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397. Bringing Back The Gallente - in Player Features and Ideas Discussion [original thread]
Alright... round 2 Quote: 1. Explain 2. On paper damage != applicable in game damag 3. Recency of buff does not mean the race is fixed 4 & 5. Great points /sarcasm. Care to explain in depth 6. Ability to PVE does not sell the race on exi...
- by Kitt JT - at 2012.03.07 04:57:00
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398. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
In nullsec, incursions have gate rats. I think hisec incursions should too, but then ccp would have to deal with sooooooo many tears. Not sure how variable sec status would work tbh. From a technical standpoint, I think ccp would have to shut down...
- by Kitt JT - at 2012.03.07 04:01:00
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399. Implant BPCs - in Player Features and Ideas Discussion [original thread]
adding bpc's instead of the implants themselves, just adds another layer of fat players have to wade through all of these things already happen, except for they drop whole implants from bpc's if you use low end goods, it will not increase demand...
- by Kitt JT - at 2012.03.07 03:50:00
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400. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
The problem i see is here: People are always talking about the dispairity between vets and noobs. Won't new players now have a longer training time, thus taking even longer to skill up for things? To be honest, i think that idea is a step in th...
- by Kitt JT - at 2012.03.06 21:44:00
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